| ||Big Damn Armies |
Fantasy Mass Combat for the Economically Challenged
| ||Big Damn Robots |
Fast and furious game of giant robot combat
| ||Birth of A Nation American Civil War Rules |
Medium to large scale rules for the American Civil War
Very happy with the service
| ||Black Water Navies |
Sci-Fi ship combat and campaign system
The rules seem tight and offer some detailed game play. More suited to single ship or small group combat, although larger fleets are easily handled if you have the time. Good back story, with a huge range of pre-configured ships available.
| ||Black Water Navies: Campaign #1, Where Are We |
Campaign featuring boarding actions for Black Water Navies
| ||Black Water Navies: Campaign #2, The Worm Hole |
Campaign for Black Water Navies
| ||Black Water Navies: The Other Side |
An advanced sequel for Black Water Navies
| ||Blasters & Bulkheads |
Space Opera skirmish battles in a far-flung future
Still playing through the 1st few games, so It works, now to fit a universe to it.
| ||Blasters & Bulkheads 2nd Edition |
Space Opera, Science-Fantasy, Space-Fantasy, or even Techno-Fantasy miniatures rules.
Great book. Simple rules, good presentation, clear writing. The rules are consistent with the "space opera" theme. The henchmen system is great to allow heroes fighting lots of opponents without bogging the game down.
| ||Blue Water Navies |
Rules for all aspects of naval warfare from 1910 to 1945.
Good basic miniature rules, more stats for predreadnoughts would have been helpful. Overall very satisfied