Battlemaps: Slave Ship

Terrain - Maps
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Price: $ 6.50







File Type: zip

File Size: 9 MB

Pages in main/rules file: 0

Game System:

Players: 0

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demo: No demo available

 

This is the complete set of Battlemaps covering the whole Cottonmouth, the slave ship introduced in Blood Runs Cold adventure module. These battlemaps provide you plenty of space to customize and expand the adventure or to create one yourself as the Cottonmouth could be easily adapted to other adventures.
In this accessory you will find 11 gorgeous battlemaps, one for each location of the Cottonmouth, plus the complete ship's floorplans.

This accessory features the amazing rendered 3d maps produced by Øone Games. The maps come with 1 inch square grid and are suitable for miniature and role playing games. You will find, of each map, two versions: full color and grayscale (optimized for B&W printing). Starting with this product we’ve dropped the line-art section. This is due to the fact that all of these battlemaps come with a stunning 150 dpi resolution. This will give you an incredible print quality.
You can lay on the game table the whole Cottonmouth by placing together all the paper sheets.
Each map shows a section of the ship from a top-down perspective with stunning lighting effects and superb 3D-rendered objects. You can easily print out these maps and place your favorite miniatures on them. Highly detailed, these maps add flavor and facilitate tactical movements while running combat encounters. A one-inch square grid is drawn on each map but blended in perfectly with the environment.
Each map is printable on a single sheet of paper. You can print out the map you need in full color, or choose its grayscale-optimized version if you do not want to consume too much ink. Even if you decide to print them in color, these battlemaps will be always more cost-effective than a printed version, as you can print out just what you need... even multiples of your favorite ones

Get Inspired
These maps are so detailed that simply looking at them can give thousand of ideas for your own games. Why does a blade of blue light filters through the captain’s cabin entrance? What kind of valuables were in the main hold, or who is imprisoned in the slave hold? You know the answer, and your players will soon discover it.

Be Descriptive
Even if you do not use the battlemaps for combat, their amazing detail will assist you in room descriptions. Looking at the map while describing the room to the players becomes easier than read plain text. You could look at the captain’s cabin and say:
“Before you is a large cabin taking up much of the stern of the barge. The dark wood paneled walls have been etched with strange sinuous sigils, which are difficult to decipher. A small shrine at the far back of the room is draped in blue cloth and bears a number of carvings depicting eels, lamprey and leeches that glitter with a golden glow. Two braziers beside the small altar release a thick cloud of smoke, which reeks of incense into the air.”








 

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