Welcome to Øone's Customizable Battlegrounds.
Customizable Battlegrounds products are suitable for fantasy miniatures skirmish games but can be adapted to RPGs as well.
What You Get
Each product contains one king-size map (22”x34”) and the same map divided in eight US letter sheets. Therefore, your choice is to print the whole map (maybe through a print server) or print yourself the single pieces and tape them together. .
Rule Your Dungeon!
This exclusive feature (also appearing in The Dungeon Under the Mountain products) allows you to customize the look of your map and make it more print- friendly (removing the ground and leaving a blank background), or set up a customized battleground by adding the furniture, removing the rubble, hiding or placing the sacred circles, the statues and so on.
This button will not be printed, so, don’t mind if it overlaps some parts of the map. By clicking on this button some options will be shown, as detailed below. Please be aware that each time you make a choice it reflects over the whole document (the 22”x34” map, and the single pieces). A checkmark will appear beside the active options. Here are the options available:
• Symbols: hides terrain symbols and other text.
• Circles: hides sacred circles
• Walls: hides the walls
• Lights: hides the lights
• Rubble: hides rubble areas
• Statues: hides the statues
• Grid: hides the grid
• Furniture: hides furniture and other areas such as dais, pits, etc.
• Ground: this option hides the colored background (useful for ink-saving printouts)
• All: activate all options (if any one is disabled) or deactivate all options (if all are activated).
* Please Note: The redrawing of the map may be slow depending on your machine’ speed.
This is a scenario example. Included in the product there are two more scenarios
Scenario 2: The Crypt’s Keys
Map Setup: lights, circles, statues, rubble OFF
Objective: Find the keys to open the crypt and loot the treasure.
Starting Positions: Place each warband on opposite sides of the map.
Special Rules: The keys are hidden in victory areas 2 and 3. Both keys are required in order to open the crypt. A miniature automatically finds a key by spending 2 full turns in the area. If a miniature is killed the key can be retrieved from the body by spending one full turn on the dead miniature square. Once the crypt is opened a miniature can loot the treasure by spending 3 full turns in the crypt.