Birth of A Nation American Civil War Rules

Games - Miniatures Rules
Products from same publisher
Other Products covering 19th Century

Price: $ 6.95
Sale Price: $ 3.95

File Type: zip

File Size: 183 KB

Pages in main/rules file: 28

Game System:

Players: 2+

Designer(s): Martin Brierley

demo: No demo available


A set of medium to large scale wargames rules for the American Civil War period 1861 to 1865.

Units are organised into Brigades and commanded at Divisional level for the Confederation and at Corp level for the Union.

A very simple command ordering system allows a fast flowing game to unfold right before your eyes.

This is achieved through a command structure where commanders must keep their troops motivated or their formation and army morale may crumble.
Control of the battle is achieved through a series of morale checks; these are effortless and give extremely good historical results. You may find your units running for cover when you least desire it, then find that they return with a new resolve and vigour for the fight.

These rules are capable of reproducing all the major battles of the American Civil War from Bull Run 21st July 1861 through to Parnetto Ranche 13th May 1865.

Contents of Rules
Bound Sequence
Compulsory Moves
Command Round
Unit's Round
Changing Formation
Formation Types
Movement Restrictions Interpenetrating
Commanders with Units
Overhead Firing
Line Of Sight
Dead Ground
Ranges Of Firing
Fire Factors
Casualty Table
Casualty Removal
Unit Morale
Morale Test
Adverse Morale
Supporting Units
Non-Command Round
Command Round
Combat Round
Commanders Combat
Fighting Phase
Bases That Fight
Effects Of Cover
Momentum Of Combat
Flinching In Combat
Pull Off
Skirmish Combat
Evading Units
Column Of March
Routers Unit Morale
Divisional Morale
Corp Morale
Army Morale
Morale Results
Retesting Morale
Commander's Morale
Winning The Battle


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